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Vray for 3ds max 2013
Vray for 3ds max 2013





vray for 3ds max 2013
  1. #VRAY FOR 3DS MAX 2013 64 BIT#
  2. #VRAY FOR 3DS MAX 2013 UPDATE#
  3. #VRAY FOR 3DS MAX 2013 32 BIT#
  4. #VRAY FOR 3DS MAX 2013 FULL#
  5. #VRAY FOR 3DS MAX 2013 PC#

#VRAY FOR 3DS MAX 2013 32 BIT#

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#VRAY FOR 3DS MAX 2013 64 BIT#

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#VRAY FOR 3DS MAX 2013 FULL#

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#VRAY FOR 3DS MAX 2013 PC#

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  • Added support of using MFRender script to render scenes through BatchCamera script.3ds Max 2013 x86 Product Overview V-ray for 3ds Max 2013 64 bit,vray.
  • Added support of Vray RT as a production renderer.
  • Improved performance with scenes with lots of cameras.
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Distributed rendering checkbox added to vray common settings.
  • New keyword %presetname% to support multiple presets.
  • Properly convert render region values when change resolution.
  • More information can be found here - 1.10b Multiple presets for each camera Backup scenes or cameras at least before running this version.

    #VRAY FOR 3DS MAX 2013 UPDATE#

    This is major update of the script, so it may not be as stable as before.

  • Region render was not set properly during the rendering.
  • Crash when vray ir/lcache maps are set to auto-save.
  • "projectname" keyword added which resolves to project's folder name.
  • I didn't have a chance to check it on a clean machine. Probably it requires Deadline 3ds max Submitter installed. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog"). Enter deadline repository address and check " Use Deadline" checkbox. Very basic imlementation, it allows you to submit your jobs on a deadline server.
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs.
  • Don't Save Render Elements Checkbox (Thanks to antomor).
  • CoronaSun supported inside Daylight System.
  • Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow.







    Vray for 3ds max 2013